While we designers rarely ignore the mechanics based aspects of what makes our games fun and addictive (aspiration, progression, balance, storytelling etc.) there's one simple rule that I've seen ignored time and again, and indeed have been guilty of ignoring myself.
Read MoreHere's me, in conversation with veteran game developer Rajesh Rao of Dhruva Interactive at the Neev Children's Literature Festival 2017, talking about the positive effects and educational potential of video games.
Read MoreAt India Game Developer Conference 2018, I moderated a panel titled "My Biggest Game Design Mistake", where experienced industry veterans Kriti Sawa, Bhavna Padmanabhan and Hrishi Oberoi joined me on stage to talk about our biggest career blunders, and the lessons we learned from them.
Read MoreI conducted a workshop at India Game Developer Conference 2018 on creative thinking. I regularly do similar workshops for companies and student groups as well, so if you're interested in knowing more, this video is a good place to get an idea of the kind of sessions I do.
Read MoreWhen your learners are presented with too much information at the same time, they can suffer from cognitive overload. Literally, the brain is unable to process all the material it is provided, resulting in poor absorption, retention and learning outcomes. Cognitive overload can be a result of poor instructional design, but it can also be caused in cases where the training demands a large curriculum to be effective.
Read MoreWhen compared to offline games, online versions offer many opportunities for increased user engagement. We were proud to partner with a leader in the field of educational game creation – Skillmatics – to help them bring an already successful card-based offline game to the digital world. Along the way, we incorporated a range of instructional design and technology-enabled elements – from sound and avatar design to built-in timers – to enhance player engagement.
Read MoreWhen you play a game, whether it’s competitive or collaborative, alone or with an opponent, a near-universal truth is that you play the game to win and face the chance of loss. On the other hand, many managers prefer not to demotivate adult learners (often already disengaged) through negative reinforcement like failure or loss.
Read MoreGame-based learning and gamification are two buzzwords of the e-learning industry that seem to be only gaining in popularity! While they are undoubtedly effective online learning tools, they are not infallible and may not be applicable in every situation.
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